Bilingual STEAM Tools for Everyone

La Herramienta bilingue de STEAM

Teacher's Guide

3 simple steps to program

Explore challenges while programming.

This is how robots are programmed!

Schools, Libraries, Museums, and more...


Our manuals and games cards are designed to enable kindergarten students get introduced to programming.


Begin learning applications of math and computer programming using tangible blocks.

Middle School

Advanced concepts in math, science, and technology are incorporated in our class lessons.


We are developing a Learning Management System to allow your child to learn programming without relaying on a screen.

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